Thursday, November 19, 2009

Why are we here? 11/18 session recap

The party waited all day for Vrisana and Boreas to regain consciousness. They remained next to the teleportation circle until close to nightfall, when their companions began to stir. Ander climbed a tree and was able to see down slope about 20 miles to the city. There was a footpath down the mountain that they could follow, but they decided to wait until morning, rather than traipse through the jungle in the dark. Someone wondered aloud why they were even here, and Orvalion said that they sounded like an amateur philosopher.

Vrisana said that she knew of two magisters in the city, and that it probably wouldn't be a good idea for her to go about openly as herself. Thoric gave her a short but stylish haircut, Xakoraki lent her some clothes, and after some magical resizing, Ander gave her his magic leather armor. She looked very little like a powerful mage afterwards.

The properties of Thorium were once again discussed in detail. Some items from that discussion:
- Thorium absorbs all magic, including deific magic. Thus, a cleric could call down a spell from their deity, but if they were wielding or infected by thorium, the spell would not affect them. It would affect another target, however.
- Dwarves are immune only to the poisoning effects of thorium, but are still affected by the anti-magic properties.
- A blood transfusion from a dwarf would not help a human or an elf with thorium poisoning.
- Polymorph was said to work, but the DM has since recanted (polymorph is magic, and thus wouldn't work as soon as the character came into contact with thorium)
- The permanent damage from thorium poisoning is slow and cumulative. The dose that Vrisana and Boreas received will not reduce their stats at all.
- Thorium in the body will eventually process out.

The next day, the party traveled to the city. They encountered nothing unusual, though Thoric picked a lovely flower and pressed it in his ritual book. As they reached the broader trail about a mile from the city, they saw a couple of farmers pulling a cart into town. Ander, Thoric, and Vrisana went to help them and to gather some information as well. The farmers were wary at first, but soon warmed to the conversation.

The farmers said that the city was starting to get a bit crowded because lizardfolk and yuan-ti had become more aggressive lately. Some farmers had been slain, but many bodies were never recovered. This has started a rumor that the one or both groups of attackers were taking slaves or eating people. But the farmers were quick to say that the city Guard sent frequent patrols to the nearby farming communities, and praised Magister Colvin for his leadership in this protection.

Ander suggested that with the increased demand and decreased supply of food, that business must be pretty good for the remaining farmers. The farmers shrugged and said that it did, a little, but that there were laws limiting the maximum price on critical goods, including food. One said that if things got dangerous enough out in the fields, then they'd just pack up and move to the city until they could re-settle their land.

At the city gate, the farmers each produced a brass token, which they showed to the guards in order to be let through. When the party did not show such a token, the guards asked politely for 5 silver per person. The guards said that if they found permanent residence in the city, then they could purchase a token themselves for one gold piece per person. The tokens would be good for the rest of the year.

Ander asked about employment opportunities as a mercenary, but the guard could only suggest joining the city Guard. The standard length of service was two years, and pay would be distributed to family members even when a guardsman was out on extended patrol. Death benefits were also pretty good, with five gold being paid to the family plus two weeks extra pay. Food and board, plus money for family. He said it was a good deal.

Boreas, Xakoraki, and Orvalion had little trouble getting through the gate too, and they all met up outside of a guard station, where Ander inquired about obtaining a gate token. He was told that he needed permanent residence in the area. The party started looking for an inn to stay in until they could find long-term lodgings in the city. It took seven tries before they found an inn with any rooms available. They got two rooms for 14 silver a night, and Ander and Thoric immediately set out into the city to look for real estate and the temple district.

They stopped at another guard post and inquired about neighborhoods with houses for sale. The guard said that there was a housing shortage, and that they'd be better off trying to rent an apartment. He also suggested that if they could find employment, then their employer might be able to provide lodgings. Ander said he was looking for mercenary work, and asked where he might find some. The guard said that the Acid Barrel was a bar that often catered to honorable armsmen. Thoric inquired about temples, and the guard said that the proper temples were on the second tier, as well as a small dwarven enclave.

At the Acid Barrel, Ander tipped the bartender a couple of gold and asked about mercenary work. The bartender didn't know of anything immediately, but that he would send a message around to wherever Ander was staying if he heard anything.

One the way to the second tier, Thoric noticed that all of the storm gutters drained towards the center of the city. This was peculiar, as most cities didn't want to drown in their own sewage. Ander said that he'd discover the answer, and went looking for the dwarven enclave. He asked the first dwarf he met about the drains. The dwarf said that in ancient times, when the city was first hewn from the living rock, they went down so far that they broke into a cavern system. The sewers were designed to drain into these massive caverns, which acted essentially as a bottomless pit. He said there were rumors of a deep underground river, but he couldn't personally verify that.

They then headed to the temple of Linitheriva just before dusk. They gained an audience with a priestess, who listened politely to their request. Thoric said that he wished to raise someone from the dead. She said that this was not usually the mission of Linitheriva. Ander showed her his dagger, with the markings of Yama on it, and said that perhaps this god was more appropriate for the task. She looked slightly disturbed that he had such an item, but said that Yama did not raise people from the dead. Instead, Yama made sure that everyone is buried. She suggested that Enara, as the goddess of the life force, might be a better source of information on the matter. Thoric persisted, however, and explained that the person who died was deeply in love with someone still alive, and that this person was likewise in love with the departed. He mentioned the sacrifices and torments of the surviving lover, and hoped that Linitheriva would be able to find a way to reunite them. This piqued the priestess' interest, and she said that there might be some precedence for such a thing. She offered him a cell to live in while she researched, since he was a cleric of her goddess as well. She assured Ander that should he come calling for his friend, he could be fetched by one of the acolytes.

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